I'm dev from Greece with a lifelong love for tech, games, storytelling, and creating things that actually mean something. Floating in space since 93'!
Before I could even walk, I fell in love with my family's Atari 2600. Growing up with a Windows 95 Pentium MMX 166MHz desktop, I found my love for games through a shareware demo of Avernum 2 by Jeff Vogel. Of course, I was 5 years old, so I had to learn the English language with a dictionary by my side. Those were the days. After many years, Jeff released Blades of Avernum, which included a scenario editor. Oh my. This is where it happened. From then on, I wanted to create games so people could experience what I was experiencing.
I've played so much N64. I mean, I asked Santa for Majora's Mask and he actually answered. The moon still creeps me out years later.
So yeah, let's collab, let's make games together, let's give experiences of a lifetime and unforgettable gameplays and stories. Let's do this.
Godot Engine (my main game engine)
Aseprite for pixel art (still learning!)
GitHub, Trello, Miro for planning & version control
Occasionally: audio tools & voice acting fun
I'm drawn to:
Story-rich RPGs
Emotionally charged experiences
Choices that matter
Inspirations: Sea of Stars, Undertale, Clair Obscur, Persona, Zelda: Majora’s Mask
I’m a drummer with 15+ years of experience, and I compose original music for my projects too. Expect custom soundtracks in my games — no royalty-free filler.
📷 Instagram (drum covers, devlogs)